

- #HOW MANY HOURS IS THE SHIVERING ISLES EXPANSION INSTALL#
- #HOW MANY HOURS IS THE SHIVERING ISLES EXPANSION MOD#
- #HOW MANY HOURS IS THE SHIVERING ISLES EXPANSION MODS#

#HOW MANY HOURS IS THE SHIVERING ISLES EXPANSION MOD#
Maskar Oblivion Overhaul is other mod I love that radically alters the way the game feels. I normally ALWAYS play with Oscuro's Overhaul installed, and that changes some of the vanilla Oblivion dungeons to be a bit more interesting or to have some extra content in it, and adds some interesting and lore friendly quests too. or you could always use it as a justification to start a new character and radically alter your experience.
#HOW MANY HOURS IS THE SHIVERING ISLES EXPANSION MODS#
Most mods can be added over an existing playthrough with zero problems. either quest mods or overhaul mods that add quests, or simply revamp the existing dungeons. if you take your time to research a bit and find the mods that appeal to you.

That's a standard issue with many open world RPGs (AFAIK) They all require OBSE -> /oblivion/mods/37952/? (((Unless, you have a non-Steam CD version or sometime ago, before I started paying attention Steam offered a non-SI version of Steam that has been removed from offering now.))) Those should be on your Data directory, regardless which version you bought, AFAIK. the only difference between base Oblivion and SI Oblivion is a single added ESP file called DLCShiveringIsles.esp (which is an empty marker file just used for asset loading) and a bunch of BSA archives called DLCShiveringIsles. Shivering Isles don't require extra content. So, you should have Shivering Isles available to you, at the least. The pre-SI version is not available on Steam, again, AFAIK. AFAIK, ALL available versions on offer have that included. I don't think you can buy Oblivion vanilla without Shivering Isles from Steam. your next char would probably find some of those, if he/she takes a different path through the game. in any case, those extra 100+ quest you're missing are a good reason for replayability. Or you could start a new character and try a new build. You could try some mods that add content past the main quest, like Reclaiming Sacre Tor, or Knights of the Nine Revelations (if you have the DLCs, that is.)
#HOW MANY HOURS IS THE SHIVERING ISLES EXPANSION INSTALL#
You could install the Uncapper (+ -or- ) and be able to level up further and have skills be useful above 100. are you having fun? I suppose I'd suggest to keep going, if that's the case. Be sure to check in your Oblivion game page if you have checked the box for the DLCs, to be sure they are installed.Īs for 2. So, only way to know, AFAIK, is to check the Data directory and see if you have the actual DLC plugins there. Sadly, Steam doesn't show that distinction on the actual game page. it depends on if you bought the GOTY Edition or the GOTY *DELUXE* Edition, or the base/normal/standard edition, don't know what's called. I take it you've done all the faction quests?įor 1. There's also a deluxe edition that includes the rest of the plug-ins.Ģ. The rest of the official plug-ins add some minor things like new player homes.Īlthough, if you have the GOTY edition of the game, you already own Knights of the Nine and Shivering Isles. Shivering Isles adds an entire world, set in the Daedric Prince Sheogorath's personal plane of Oblivion. Two of these specifically, Shivering Isles and Knights of The Nine, add new locations and a huge number of quests, creatures to fight, and new weapons and armour. These are basically DLCs or expansion packs. Since I've solved all the main quests and many side quests, do you think it is worth it to go back and do the 100 or so side quests that are left? I'm already level 50, and I'm not sure what items I will get, so I'd only do it if the quests are more then just wandering through caves again.ġ. If I have the latest updated version of Oblivion on Steam, will I automatically have these official plug-ins with the extra quest?Ģ. just making sure you considered every option, in case you don't want to use guides, nothing more :P)) ((probably half of what I wrote is really obvious and thus unhelpful. Some other quests locations have hidden walls/activators that only open when you have the proper quest stage for them to trigger or the corresponding item in the inventory.Ĭertain quest locations are just empty if you go there without the quest because the required NPCs are just disabled until the correct step is achieved.īest way to find missing quests is to talk talk talk to any people you didnt talked before. so that's a sign that something is going on. Most quest important locations, are closed with Key Required locks. I cannot recall a single case of breaking a quest because exploration due to entering a location early. Some quests are tiggered by hearing rumours, and then after you listen to that, NPCs nearby will have a topic added to their dialog options.
